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Champak 40
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Vol 40.iso
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games
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the_lord.swf
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scripts
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wave.as
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Wrap
Text File
|
2007-04-25
|
4KB
|
122 lines
var §\x01§ = 923;
while(true)
{
if(eval("\x01") == 923)
{
set("\x01",eval("\x01") - 243);
§§push(true);
}
else if(eval("\x01") == 680)
{
set("\x01",eval("\x01") - 584);
if(§§pop())
{
set("\x01",eval("\x01") + 328);
}
}
else if(eval("\x01") == 424)
{
set("\x01",eval("\x01") - 297);
§§push(true);
}
else
{
if(eval("\x01") != 127)
{
break;
}
set("\x01",eval("\x01") + 74);
if(§§pop())
{
set("\x01",eval("\x01") + 745);
}
}
}
if(eval("\x01") == 201)
{
set("\x01",eval("\x01") + 745);
if(!§§pop())
{
var _loc2_ = eval(§§constant(1))[§§constant(3)][§§constant(4)] = function()
{
this[§§constant(5)] = new §\§\§constant(6)§();
}[§§constant(7)];
_loc2_[§§constant(8)] = function(goal, action, delay, param)
{
trace(§§constant(9));
var _loc2_ = new §\§\§constant(2)§();
_loc2_[§§constant(10)] = goal;
_loc2_[§§constant(11)] = action;
_loc2_[§§constant(12)] = delay;
_loc2_[§§constant(13)] = new §\§\§constant(6)§();
_loc2_[§§constant(13)] = param;
this[§§constant(5)][§§constant(14)](_loc2_);
if(this[§§constant(5)][§§constant(15)] == 1)
{
this[§§constant(16)]();
}
};
_loc2_[§§constant(17)] = function(val)
{
this[§§constant(18)] = val;
};
_loc2_[§§constant(19)] = function()
{
return this[§§constant(5)][§§constant(15)];
};
_loc2_[§§constant(20)] = function(how)
{
if(how)
{
§§constant(22)(this[§§constant(21)]);
delete this[§§constant(21)];
}
else
{
this[§§constant(16)]();
}
};
_loc2_[§§constant(23)] = function()
{
§§constant(22)(this[§§constant(21)]);
delete this[§§constant(21)];
while(this[§§constant(5)][§§constant(15)] > 0)
{
this[§§constant(5)][§§constant(24)]();
}
};
_loc2_[§§constant(25)] = function(who)
{
set(§§constant(26),eval(§§constant(27)));
eval(eval(§§constant(26))[§§constant(5)][0][§§constant(10)] + §§constant(28) + eval(§§constant(26))[§§constant(5)][0][§§constant(11)])[§§constant(29)](eval(§§constant(26))[§§constant(5)][0][§§constant(10)],eval(§§constant(26))[§§constant(5)][0][§§constant(13)]);
eval(§§constant(26))[§§constant(5)][§§constant(24)]();
eval(§§constant(26))[§§constant(16)]();
};
_loc2_[§§constant(16)] = function()
{
§§constant(22)(this[§§constant(21)]);
delete this[§§constant(21)];
if(this[§§constant(5)][§§constant(15)] != 0)
{
if(this[§§constant(21)] == undefined)
{
§§constant(22)(this[§§constant(21)]);
this[§§constant(21)] = §§constant(30)(this[§§constant(25)],Number(this[§§constant(5)][0][§§constant(12)]),this);
}
}
};
§§push(§§constant(31)(eval(§§constant(1))[§§constant(3)][§§constant(4)][§§constant(7)],null,1));
}
§§pop();
}
else if(eval("\x01") == 96)
{
set("\x01",eval("\x01") + 328);
§§push(§§pop() add §§pop());
}
else if(eval("\x01") == 946)
{
set("\x01",eval("\x01") - 288);
Object.registerClass("wave",mx.game.TWave);
}