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Text File  |  2007-04-25  |  4KB  |  122 lines

  1. var ┬º\x01┬º = 923;
  2. while(true)
  3. {
  4.    if(eval("\x01") == 923)
  5.    {
  6.       set("\x01",eval("\x01") - 243);
  7.       ┬º┬ºpush(true);
  8.    }
  9.    else if(eval("\x01") == 680)
  10.    {
  11.       set("\x01",eval("\x01") - 584);
  12.       if(┬º┬ºpop())
  13.       {
  14.          set("\x01",eval("\x01") + 328);
  15.       }
  16.    }
  17.    else if(eval("\x01") == 424)
  18.    {
  19.       set("\x01",eval("\x01") - 297);
  20.       ┬º┬ºpush(true);
  21.    }
  22.    else
  23.    {
  24.       if(eval("\x01") != 127)
  25.       {
  26.          break;
  27.       }
  28.       set("\x01",eval("\x01") + 74);
  29.       if(┬º┬ºpop())
  30.       {
  31.          set("\x01",eval("\x01") + 745);
  32.       }
  33.    }
  34. }
  35. if(eval("\x01") == 201)
  36. {
  37.    set("\x01",eval("\x01") + 745);
  38.    if(!┬º┬ºpop())
  39.    {
  40.       var _loc2_ = eval(┬º┬ºconstant(1))[┬º┬ºconstant(3)][┬º┬ºconstant(4)] = function()
  41.       {
  42.          this[┬º┬ºconstant(5)] = new ┬º\┬º\┬ºconstant(6)┬º();
  43.       }[┬º┬ºconstant(7)];
  44.       _loc2_[┬º┬ºconstant(8)] = function(goal, action, delay, param)
  45.       {
  46.          trace(┬º┬ºconstant(9));
  47.          var _loc2_ = new ┬º\┬º\┬ºconstant(2)┬º();
  48.          _loc2_[┬º┬ºconstant(10)] = goal;
  49.          _loc2_[┬º┬ºconstant(11)] = action;
  50.          _loc2_[┬º┬ºconstant(12)] = delay;
  51.          _loc2_[┬º┬ºconstant(13)] = new ┬º\┬º\┬ºconstant(6)┬º();
  52.          _loc2_[┬º┬ºconstant(13)] = param;
  53.          this[┬º┬ºconstant(5)][┬º┬ºconstant(14)](_loc2_);
  54.          if(this[┬º┬ºconstant(5)][┬º┬ºconstant(15)] == 1)
  55.          {
  56.             this[┬º┬ºconstant(16)]();
  57.          }
  58.       };
  59.       _loc2_[┬º┬ºconstant(17)] = function(val)
  60.       {
  61.          this[┬º┬ºconstant(18)] = val;
  62.       };
  63.       _loc2_[┬º┬ºconstant(19)] = function()
  64.       {
  65.          return this[┬º┬ºconstant(5)][┬º┬ºconstant(15)];
  66.       };
  67.       _loc2_[┬º┬ºconstant(20)] = function(how)
  68.       {
  69.          if(how)
  70.          {
  71.             ┬º┬ºconstant(22)(this[┬º┬ºconstant(21)]);
  72.             delete this[┬º┬ºconstant(21)];
  73.          }
  74.          else
  75.          {
  76.             this[┬º┬ºconstant(16)]();
  77.          }
  78.       };
  79.       _loc2_[┬º┬ºconstant(23)] = function()
  80.       {
  81.          ┬º┬ºconstant(22)(this[┬º┬ºconstant(21)]);
  82.          delete this[┬º┬ºconstant(21)];
  83.          while(this[┬º┬ºconstant(5)][┬º┬ºconstant(15)] > 0)
  84.          {
  85.             this[┬º┬ºconstant(5)][┬º┬ºconstant(24)]();
  86.          }
  87.       };
  88.       _loc2_[┬º┬ºconstant(25)] = function(who)
  89.       {
  90.          set(┬º┬ºconstant(26),eval(┬º┬ºconstant(27)));
  91.          eval(eval(┬º┬ºconstant(26))[┬º┬ºconstant(5)][0][┬º┬ºconstant(10)] + ┬º┬ºconstant(28) + eval(┬º┬ºconstant(26))[┬º┬ºconstant(5)][0][┬º┬ºconstant(11)])[┬º┬ºconstant(29)](eval(┬º┬ºconstant(26))[┬º┬ºconstant(5)][0][┬º┬ºconstant(10)],eval(┬º┬ºconstant(26))[┬º┬ºconstant(5)][0][┬º┬ºconstant(13)]);
  92.          eval(┬º┬ºconstant(26))[┬º┬ºconstant(5)][┬º┬ºconstant(24)]();
  93.          eval(┬º┬ºconstant(26))[┬º┬ºconstant(16)]();
  94.       };
  95.       _loc2_[┬º┬ºconstant(16)] = function()
  96.       {
  97.          ┬º┬ºconstant(22)(this[┬º┬ºconstant(21)]);
  98.          delete this[┬º┬ºconstant(21)];
  99.          if(this[┬º┬ºconstant(5)][┬º┬ºconstant(15)] != 0)
  100.          {
  101.             if(this[┬º┬ºconstant(21)] == undefined)
  102.             {
  103.                ┬º┬ºconstant(22)(this[┬º┬ºconstant(21)]);
  104.                this[┬º┬ºconstant(21)] = ┬º┬ºconstant(30)(this[┬º┬ºconstant(25)],Number(this[┬º┬ºconstant(5)][0][┬º┬ºconstant(12)]),this);
  105.             }
  106.          }
  107.       };
  108.       ┬º┬ºpush(┬º┬ºconstant(31)(eval(┬º┬ºconstant(1))[┬º┬ºconstant(3)][┬º┬ºconstant(4)][┬º┬ºconstant(7)],null,1));
  109.    }
  110.    ┬º┬ºpop();
  111. }
  112. else if(eval("\x01") == 96)
  113. {
  114.    set("\x01",eval("\x01") + 328);
  115.    ┬º┬ºpush(┬º┬ºpop() add ┬º┬ºpop());
  116. }
  117. else if(eval("\x01") == 946)
  118. {
  119.    set("\x01",eval("\x01") - 288);
  120.    Object.registerClass("wave",mx.game.TWave);
  121. }
  122.